Guides/skills

v1.1 · mixed

Kingdoms of the Dump Skills — v1.1 Guide

Use the kingdoms of the dump skills guide to review six official skill themes, verified combat updates, and the many v1.1 abilities still unconfirmed.

Direct answer

Kingdoms of the Dump gives all six heroes distinct skill themes, but no reviewed source documents a complete v1.1 table of skill names, costs, unlocks, and effects.

How Skills and Metal Work

Kingdoms of the Dump gives each of its six playable characters a distinct skill theme, but no reviewed source documents a complete v1.1 table of names, unlock levels, costs, ranges, status effects, or damage values. The official character page provides the six themes, while official update notes confirm a few system changes. Everything more specific is Awaiting verification. [O1][O3]

One official mechanic can be stated precisely for the v1.0.16 period: a perfectly timed basic attack and a character's perfectly timed block transfer one Metal Point from the enemy to the player. [O6] The reviewed notes do not define every skill's Metal cost or prove that all abilities use the same resource pattern. A current guide should therefore explain the verified shared mechanic without constructing an unsupported resource table.

Dustin: Scrapbinding

The official site names Dustin Binsley's skill theme Scrapbinding. It also identifies him as a Garbage Knight in training who carries a Can-Opener. [O1] That establishes his character identity and the official name of his skill family, not a list of individual commands.

Specific Scrapbinding skill names, unlock requirements, targeting rules, costs, Rank progression, and v1.1 values are Awaiting verification. No attack rotation or recommended build can be supported from the reviewed material alone.

Ratavia: Ways of the Street

Ratavia is officially presented as a Rogue who uses Daggers, and her skill theme is Ways of the Street. [O1] The wording supports a character overview but does not document a full ability tree.

The reviewed sources do not confirm Ratavia's individual Steal command name, its success conditions, its probability, or whether any statistic changes the chance. Those details must not be inferred from the separate player-made steal item list. They remain Awaiting verification for v1.1.

Walker: Trick Shots and Scriv Changes

Walker Jacket is officially described as a Gunman and Librarian. His weapon is Bookshot, and his skill theme is Trick Shots. [O1] The v1.1 notes also explicitly say that the Scriv calculation for Walker Jacket was rebalanced. [O3]

That balance note matters because launch-era damage impressions may no longer describe current play. It does not provide a replacement formula, updated values, or a complete Trick Shots list. Walker's exact v1.1 skills, page or Scriv interactions, unlock points, and Normal-versus-Hard behavior are Awaiting verification.

Cerulean: Laundromancy

Cerulean is the Laundromancer of the group. The official page lists a Bubble Wand and names the skill theme Laundromancy. [O1] Official patch history also mentions Cerulean-related corrections, including Bubble and Boil behavior, but the notes do not supply a complete current command list. [O4][O6]

The available evidence supports the theme and the existence of version-sensitive Bubble and Boil interactions. Exact abilities, costs, areas of effect, state changes, and Rank progression are Awaiting verification.

Musk: Fumeshaping

Musk is officially described as a Stink-Bug who uses Stinklances. His skill family is Fumeshaping. [O1] No reviewed official source expands that label into a v1.1 move list.

Individual Fumeshaping names, damage types, status rules, upgrade choices, and resource costs are therefore Awaiting verification. The page does not create abilities from Musk's class description or assume that the theme behaves like a similarly named system in another game.

Lute: "Arguably None"

Lute's official profile calls him a Bard and Student, lists his weapon as None, and describes his skill as Arguably None. [O1] That phrasing is character copy, not proof that Lute has no usable commands or progression in the game.

The v1.1 notes mention fixes to some Lute boilpoints. [O3] Earlier official news also refers to Rank 3 Boilpoint-related character content in the broader patch history. [O4] However, the exact Lute skills, Boilpoint triggers, ranks, and current effects are Awaiting verification.

Hard Mode Skill Changes

Hard Mode is a v1.1 setting that raises enemy statistics, lets some enemies begin with buffs, and gives certain enemies and bosses different or additional skills. [O3] The notes do not say that every player character receives a separate Hard Mode tree, and they do not name every altered enemy ability.

For that reason, this guide treats Hard Mode as an encounter-level rules change rather than inventing alternate hero skills. A boss-by-boss and enemy-by-enemy ability comparison is Awaiting verification.

Hidden Skills and Remaining Gaps

An older community discussion contains a player reply claiming there are "no hidden skills." [C16] That is not developer confirmation, and it predates v1.1. It cannot close the question after an update that restored content and changed some skills.

A complete current reference still needs in-game verification of every displayed skill name, the character and Rank that unlock it, all costs, targeting patterns, timed-input behavior, numerical effects, and differences between Normal and Hard Mode. Until that audit exists, the six official themes and the specific official patch changes above are the safe boundary; all detailed skill tables remain Awaiting verification.

Reviewed sources

  1. Official Kingdoms of the Dump websiteO1 · official
  2. Official v1.1 update notesO3 · official
  3. Official Steam news archiveO4 · official
  4. Official v1.0.16 notesO6 · official
  5. Community hidden skills discussionC16 · community