Guides/map

v1.1 · mixed

Kingdoms of the Dump World Map — Atlas Guide

Use the kingdoms of the dump world map guide to find the official Atlas, understand Airship travel, assess the old community map, and track v1.1 gaps.

Direct answer

Kingdoms of the Dump has a large Mode 7 world map and an in-game World Map Atlas obtained from Barrelton aboard the Airship, but no complete v1.1 marker map is verified.

Kingdoms of the Dump has a large Mode 7 world map and an in-game World Map Atlas. The Atlas was added in v1.0.13 and can be collected from Barrelton aboard the Airship. However, v1.1 added or restored open-world locations, so an older community image should not be treated as a complete current map.

What the World Map Is

The official Steam page lists “Explore a Large Mode 7 World Map” as a core game feature [O2]. This establishes that the world map is part of ordinary exploration rather than an external fan tool.

The wording also helps define the scope of this guide. It can document the game’s official map systems and verified travel tools, but it cannot safely invent a region list, marker database, or coordinate grid that is absent from the supplied evidence.

Awaiting verification: a complete v1.1 list of regions, towns, landing points, Hidden Zones, Scrap Shrines, shops, Vendi locations, forges, and side-quest markers.

How to Get the World Map Atlas

The official news archive records the World Map Atlas as a key item added in v1.0.13 [O4]. It is obtained from Barrelton aboard the Airship.

That is the complete verified acquisition instruction in the supplied material. A guide should not add an act number, dialogue choice, payment, or prerequisite unless a v1.1 playthrough confirms it. If Barrelton is present and the item is not available, the save’s story state or version may matter, but the reason is currently unverified.

The Atlas is the best official starting point for orientation because it exists inside the game and came from a documented update. It is distinct from community screenshots that may represent an older patch or only a late-game travel state.

How Airship Travel Works

Official update history gives one confirmed Airship convenience feature. In v1.0.11, Barrelton’s Bell was added so the Airship could be called from the menu [O4].

The following v1.0.12 update rolled back a multiple-controller change, not the Bell feature [O4]. This distinction prevents an unrelated rollback note from being misread as removal of the Airship call.

The available evidence does not define every landing rule or story lock. It also does not prove that every visible destination is immediately accessible. The safest description is that the Bell supports calling the Airship, while the exact v1.1 destination and progression rules remain to be mapped.

Why the Old Community Map Is Incomplete

Community report: source C3 is a late-game Airship-location image created by a player. Its author described it as “janky,” and the guide is currently marked removed or incompatible [C3]. It can be a historical orientation clue, but not a verified interactive map or an authoritative v1.1 atlas.

That limitation affects both coverage and presentation. A late-game image may omit early states, locked routes, newly restored places, or markers that appear only during particular quests. It may also use labels that are meaningful to its author but not standardized by the game.

The community image should therefore never be silently converted into a complete location database. Any location taken from it would need a separate v1.1 check and a clear Community report label.

What Changed in v1.1

The official v1.1 update added or restored open-world locations along with other content [O3]. This is the main reason pre-v1.1 map coverage cannot be assumed complete.

The update note confirms that the world changed, but it does not supply a full list of every location or marker. It also does not say that all older screenshots are wrong. Some may remain useful, while others may be missing additions or depicting outdated access conditions.

Awaiting verification: which exact locations are new, which were restored, their unlock conditions, and whether they appear automatically in the World Map Atlas.

Map Regions and Story Locks

A useful future map should separate geographic placement from progression access. A marker can exist in the world while still being blocked by story state, a field ability, an Airship requirement, or an unverified quest condition.

No complete v1.1 region-and-lock table is available in the supplied sources. For now, labels such as “Act 4 only,” “requires Cerulean,” or “Airship landing point” must remain Awaiting verification unless confirmed through current gameplay or a new official source.

This restraint is preferable to giving a confident route that may strand a player at an inaccessible point.

What a Verified Interactive Map Still Needs

A complete map would need, at minimum, verified names, screenshots or coordinates, marker categories, access conditions, and version notes. It should distinguish permanent locations from temporary quest states and record whether v1.1 changed the route.

Screenshot ownership and reuse permission also remain unresolved. The removed community image should not be republished as a site asset without authorization.

Until those gaps are filled, the dependable map guidance is limited but useful: the game has an official Mode 7 world map, Barrelton provides the Atlas aboard the Airship, Barrelton’s Bell calls the Airship from the menu, and older community coverage is not complete enough for a v1.1 master map.

Reviewed sources

  1. Official Steam store pageO2 · official
  2. Official v1.1 update notesO3 · official
  3. Official Steam news archiveO4 · official
  4. Community end-game Airship mapC3 · community