v1.1 · mixed
Kingdoms of the Dump All Bosses — v1.1 Index
Use the kingdoms of the dump all bosses index to separate official encounters from old video chapters, mark v1.1 additions, and avoid invented tactics.
No source currently provides a verified complete boss list for Kingdoms of the Dump v1.1. Two pre-v1.1 videos offer a historical index, but v1.1 officially adds new enemies and bosses.
v1.1 Boss List Status
No source currently provides a verified complete boss list for Kingdoms of the Dump v1.1. Two community videos published before v1.1 provide useful chapter indexes, but neither is an official checklist. More importantly, the v1.1 update explicitly says that it adds some new enemies and bosses. That makes every older "all bosses" title incomplete for the current version. [O3][V1][V2]
This page therefore does not present an invented definitive count, route, or strategy guide. It separates current official information from historical video labels and marks the missing classifications as Awaiting verification. Names below reproduce labels used by their respective video creators; they are not confirmation that every chapter is a distinct boss in the game's official taxonomy.
What the Official Updates Confirm
The v1.1 notes establish several current facts about boss encounters. All enemies and bosses now display HP bars. Normal Mode received balance changes, while Hard Mode raises enemy statistics and allows some enemies and bosses to use different or additional skills. The update also restores cut content and adds new quests, locations, enemies, and bosses. [O3]
Earlier official news is relevant only as patch history. The v1.0.15 and v1.0.16 period included fixes for bosses that could be defeated instantly through Freeze and also adjusted enemy and equipment balance. Those notes show why launch-era recordings should not be treated as current mechanical references. They do not provide a formal boss roster. [O4][O6]
Pre-v1.1 Video Index
The first community video, dated November 21, 2025, uses the following chapter labels: Bluebin, Fridge Mimic, Clogtopus, Worm Rider, Atlas Beetlehorn, Master Mantis & Mosquito Hawk, Rutilius, Sir Conan, Sir Bluebin, Shipwhale, Hurl and Spew, Turtleneck, Vermilion The Red, Barrel Snake, Vermillipede, Lord 8ball, The Star Print, Globtopus, Barrel Slug, Barrel Scorpion, General Hurl, General Spew, Puzzle Golem, Grime Fin, The Escapist, Sawtooth, Arch Baker, Scrap Dragon, Plasmonolith, Bluebin (Final), Gate Hound, Zircon/Convaris/Barriax, Scrying Eye, General Spew & Hurl, Face of Spite/Wrath/Hate, and Final Boss. [V1]
That is a historical chapter index, not a current official list. The last chapter is labeled only "Final Boss," so this source does not establish a formal name. It also does not tell us which entries are mandatory story fights, optional encounters, quest battles, rematches, phases, or minibosses.
Why the Two Video Lists Differ
The second pre-v1.1 video, dated November 23, 2025, uses several different labels or divisions. Its chapters include names such as Anthilla Wormy, Toxic Rutilius, Dustin, Guardian Foamiliar, Gloptopus, Magic Trunk, 8Ball, 8Ball Perfected, and Demon Core. It also groups or spells some encounters differently, including Hurl Spew, Scrapdragon, and Zircon/Convaris/Barriax. [V2]
These differences cannot be resolved by choosing whichever wording appears more often. A video creator may split phases, combine a duo, include a special story battle, or use an informal label. For example, the two sources do not consistently agree on whether related forms deserve separate chapters. Until a current in-game pass records encounter names and context, those entries remain Awaiting verification.
Story, Optional, and Multi-Phase Encounters
A useful v1.1 boss index ultimately needs more than names. It should distinguish required story bosses from side-quest and optional encounters, and it should show when two labels represent phases of one fight instead of separate bosses. The reviewed material does not establish those categories safely.
Locations, act placement, rewards, weaknesses, recommended parties, and missable conditions are also Awaiting verification. None should be inferred from a chapter order alone. Video timestamps can indicate recording order, but recording order is not proof of the only valid game route.
Hard Mode Differences
Hard Mode can be switched in Settings, raises enemy statistics, gives some enemies starting buffs, and provides different or additional skills to certain enemies and bosses. The official notes also state that Hard Mode removes instant retry and requires loading a save after defeat. [O3]
The notes do not identify which named bosses gain which skills. They also do not confirm whether Hard Mode adds entirely separate boss encounters. A current guide can state the global rules, but boss-by-boss Hard Mode move lists and tactics are Awaiting verification.
What Still Needs Verification
The missing work is a complete v1.1 in-game audit: record every encounter's displayed name, act and location, whether it is required or optional, whether it belongs to a quest, and whether later forms are phases or separate entries. The same audit must compare Normal and Hard Mode without importing launch-era balance assumptions.
Until that evidence exists, the safest answer is simple: the two older videos are valuable indexes for recognition, but neither can support a current "all bosses" claim. This page will retain the old labels as dated leads while treating every v1.1 addition, formal classification, route detail, reward, and strategy as Awaiting verification.
Reviewed sources
- Official v1.1 update notesO3 · official
- Official Steam news archiveO4 · official
- Official v1.0.16 notesO6 · official
- Community all bosses and ending videoV1 · video
- Community all bosses plus ending videoV2 · video